Prototype™ Posted May 25, 2022 Report Share Posted May 25, 2022 (edited) I. Introduction Scholars (Alt: Professor) are the transcendent version of Sages from the Magician branch. Through rebirth, Scholars gain class-defining SP manipulative skills. Big help during WoE/GvG Gameplays as they are the one's supporting other jobs for executing offensive/defensive strategies. They can be also called "Target Callers" As they are the one initiating on whom to attack/spam from his/her guildmates. Also with the use of Jabol's Forbidden Technique(Trashtalking while autoattacking, diving stacks) There are many variants for Scholar/Professor like Melee Bolt, Pure Bolter, Hybrid Support and Full Support. But our focus today is mainly on FULL SUPPORT. Why? Because why not. II. Skills Here im gonna be listing the skills currently being used on this build route. Only notable skills. Please note that some skills have been modified by the Developer for server balancing. To know more. CLICK HERE Skill Name Description Level Type Energy Coat Reduces damage from incoming physical attacks while consuming SP 1 Supportive Wall Of Fog Create a 5x3 area with protection against various attacks and inflict the blind status on all characters and monsters inside it. 1 Active Spider Web Shoot a spider web to bind a target to a spot for 8 seconds, also reduces the victim's Flee Rate by half. If target is hit by any fire elemental skill then the target will take 2x the normal damage but the spider web will be destroyed. 1 Active Land Protector Create an area that cancels ground-targeting spells. 5 Active Safety Wall Creates a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive Heaven’s Drive Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. Reveals Hidden Unit 5 Offensive Spell Breaker Cancel the skill that the target is currently casting and absorb it as SP 5 Active Dispell Remove all buffs from the target, with several exceptions 5 Active Volcano Creates a 7x7 area of fire on the ground. Increase Fire element output 5 Active Violent Gale Creates a 7x7 area of wind on the ground. Increase Wind element output 5 Active Deluge Creates a 7x7 area of water on the ground. Increase Water element output 5 Active Stone Curse Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active Magic Rod Absorb a single-target skill that is targeting you, negating its damage and giving you SP. 5 Active Sight Reveal hidden enemies in a 7×7 area around the user. 1 Active Frost Diver Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive III. Stats Strength: Minimum of 50(Base) for Potions and Usables Agility: Minimum of 90(Base) for Gemini-S58 Vitality: Minimum of 80(Base) for Gemini-S58 Intelligence: Usually I go 130(Base) Dexterity: Til Character Reaches 150 for No Cast Luk: Minimum of 130(Base) IV. Equipments A. Headgears A.1 Top: NOTE: Celine Ribbon can be enchanted. Preferred enchant should focus on stats bonus with "Vit +5" Cards: Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance A.2 Mid Gear Cards: Superior Bungisngis Card - Every refine level of compounded headgear Increases MaxHP by 1%. Gemini-S58: Status Resistance Superior Orc Hero: +5 Vit, 5% Max HP and Prevents user from stun Maya Purple: Can Detect Hidden Enemies Leib Olmai: 10% Fire Resistance Leaf Cat: 10% Water Resistance Giant Hornet: 10% Wind Resistance A.3 Low Gear Armors Cards: High Priest : +77% HP and Enchants armor with Holy Property Tao Gunka : +100% HP , -50 Def, - 50 Mdef Ghost Ring: Enchants armor with Ghost Property Evil Druid : Enchants armor with Undead Property, +1 Int, +1 Def Bathory : Enchants Armor Shadow Property Marc Card: Immunity to Frozen Status and 5% Water Resistance Detale/Detardeurus : Mdef -20, Immunity to Frozen Status and Autocast lvl 1 Land Protection when hit by magic attacks Superior Tao Gunka - MaxHP +100% Preferred Enchants Elemental Resistance 3%, 4%, 5% Max HP 3%, 4%, 5% Garments Cards: (Except for Asprika for it is not slotted) Raydric: Increase resistance to Neutral Property attacks by 20%. Noxious: Reduce damage from Long Range attacks by 10%. 10% Resistance to Neutral Attacks Deviling: Add a 50% resistance against Neutral Property attacks. Receive 50% more damage from other property attacks. Guardian Kades: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 50%. Increases damage taken from Ghost and Holy property attack by 100%. Superior Deviling Card: Increases resistance against Neutral elemental attack by 25%. Additional resistance against Neutral elemental attack by 1% per (Refine Rate) Preferred Enchants Mdef 3, 4, 5 Perfect Dodge 3, 4, 5 Max HP 500, 700, 1000 Note: Giant Snake Skin Has It's Own Enchant From Another Source Preferred Enchants Special Vit, Vit+7, Vit+7 Shoes Cards: Amon Ra: All Stats + 1, Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives physical attack. Gibbet: When refine is 0~5, Mdef +5 Green Ferus: Vit +1, Max hp 10% General Egnigem Cenia: MaxHP and SP +12%, Restores 50,000 HP and 6,000 SP Every 60 Seconds Preferred Enchants Max HP 5%, 10%, 10% Note: Temporal Boots Has It's Own Enchant From Another Source Preferred Enchants Max HP 5%, Muscle Fool (+10 Vit for 5 seconds while received physical attacks and MATK are decreased by 20% Shield Cards: Golden Thief Bug: 65% Reduce all magic attack, including supportive skills that target character, MDEF + 25 Thara Frog: Reduce Damage taken from Demihuman monsters by 30% Maya: 50% chance to reflect magic spells Preferred Enchants Max HP 3%, 3%, 4%, Neutral Resistance 3%, 3%, 4% Accesory Cards Assassin Cross: Enables user to use Cloaking skill Smokie : Enables user to use Hiding Skill Errende Ebecee: Auto cast pneuma when receiving physical attack Superior Alligator: Receive 10% less damage from long range attacks Iara: Enables use of Level 1 Status Recovery NOTE: For Evil Spirit Gloves. Preferred enchant should be "Vit" stats Weapons Costume Equipment/Garment Mostly any item you want to use. Depending on your fashion reference as they all don't have any bonus effects Preferred Enchants Max HP 2%, Elemental Attack Resistance 3%, Mdef 20, VIT + 4 Mdef 3, Elemental Attack Resistance 3%, Mdef 20, VIT + 4 Preferred Stones for Costumes T1 = Vitality Stone, All Stat Stone T2 = Vitality Stone, All Stat Stone T3 = Yellow Mythical Stone Shadow Weapon Note: Shadow Weapon must have refine for the "Unique Gem Stone" to have effect when compounded Preferred Stones V. Notable Equipment Combo 1. Dragon Set(Armor, Garment, Shoes/Sleipnir) = All Stat + 5, Decrease Incoming Magic Damage 5%, Increase Damage 5% 2. Aegir Set(Armor, Garment, Shoes/Sleipnir) = Increase Damage Resistance by +10% 3. Giant Snake Skin + Temporal Boots = All Stat + 2, Max HP 15%, Max SP 5% 4. Anti Magic Suit + Magic Intensifier Ring/Physical Enhancer Ring = 5% Reduce Damage, After attack delay 10%(Physical), Reduce After Skill Delay 10%(Magical) 5. Geffen Magic Robe + Magic Intensifier Ring + Physical Enhancer Ring = 5% Reduce Damage, Reduce After Skill Delay 10%(Physical), Reduce Variable Cast time 10% (Magical) VI. Usables Ultimate Resist Potion - A potion that will temporarily increase the user's resistance to the Fire, Earth, Water, Wind element by 7%. Effect doesnt stack with Elemental Proof Potions Core of Golem - Decreases 10% damage taken from other adventurers for a duration Cobweb - Requirement for Spider Web Skill Full Chemical Protection Scroll - For FCP when run out. Requires 1 "Glistening Coat" to use the effect. Speed Potion - Increase Movement Speed for a certain amount of time Coldproof Potion - Water Resistance +20%, Wind Resistance -15% Thunderproof Potion - Wind Resistance +20%, Earth Resistance -15% Earthproof Potion - Earth Resistance +20%, Fire Resistance -15% Fireproof Potion - Fire Resistance +20%, Water Resistance -15% Glass Of Illusion - Increase Perfect Dodge by 20 for 60 seconds Sage Talisman(Soul Link) - Allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill. The Sage's HP will also increase by BaseLV * 100 HP. Increase MATK by +40% Int + 13 Box Of Sunlight - Detects Hidden Enemy Aloevera - Lowers Soft Def HP Increase Potion (Large) - Increases MaxHP. Medium Life Potion - Restores an amount of HP equal of 7% of your MaxHP every 4 seconds VII. Notes(How To Be You) 1. Land Protection cancels out any ground skills like Meteor Storm, Storm Gust, Quagmire etc. Only 1 can be use, if another LP was casted on the same spot, all the cells that will be affected from another LP will be removed including the new caster LP 2. Wall Of Fog is a great help for divers(champ,LK) when no other LP is being used by another scholar as it will greatly help your teammates due to blind skill effect when enemies are hitting the person inside the fog area 3. Deluge, Volcano, Violent Gale greatly increase your teammates elemental attacks depending which element is being casted on the ground and element he/she is using. Cannot cast another one, it will cancel the previous one which you used. 4. Dispell is one of the most common spam being used on the enemies as it debuffs them when they are not using GTB,Red Marble and Awakened Mjolnir 5. Frost Diver for spam frosting enemy to immobilize and change element to lvl 1 water. so wind users can spam them to deal higher damage output 6. Spider Web to immobilize enemies for 8 seconds and deal 2x damage from fire elements 7. You can use the buffs(Auto Guard, Defender) from "Large Orc Hero Helm" item. You can use the buffs and remove the item after casting, buffs will stay until effect wears off or gets dispelled 8. Cast spell break on anyone casting any skill specially Emergency Call 9. Always be on hide/cloak to surprise any enemy and immobilize/frost/dispel them so other players can hit them immediately 10. Always check if you have usable ready to use. never let yourself run out of them 11. Energy coat must always be up as it greatly helps you tanking other damage when on the front of the battle 12. Always be wary of your surroundings for which you know on who to target, what items need to be put on and what skills needed to be use 13. Prioritize locking down on enemy which deal damage to your teammates 14. Always be on the front line as you are your teammates lurker/tanker 15. You decide which calls to make or what to do as you are your guilds greatest leader and greatest support. 16. Trashtalk on the enemy who dies be why not? you deserve a little bit of bragging rights If I missed out anything. Please do let me know so I can Update the Post for everyone's convenience. Critics are highly appreciated as it will help us both and the community, also for future reference for anyone willing to dive into this job "Quality Not Quantity" - Jabol Edited March 8 by Prototype™ Quote Link to comment Share on other sites More sharing options...
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