TaeKwon Kid
TaeKwon Kid | |||||||
Job Base(s): | Novice | ||||||
Job Type: | Extended | ||||||
Job Level: | 50 | ||||||
Race: | Human | ||||||
Number of Skills: | 27 | ||||||
Total Skill Points: | 143 | ||||||
Total Quest Skills: | 0 | ||||||
Job Bonuses | |||||||
STR | AGI | VIT | INT | DEX | LUK | ||
+0 | +0 | +6 | +12 | +12 | +0 |
Contents
Overview
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to Dispell.
Class Data
Skills
Skill | Description | Levels | Type |
---|---|---|---|
Eska | Force a monster into a status similar to Monk's Mental Strength, in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. | 3 | Offensive |
Eske | Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill Esma can be used for the next 3 secs. | 3 | Offensive |
Esma | This is a very strong bolt type spell that can change element of its attack depending on Mild Wind. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast Estin, Estun or Eske. | 10 | Offensive |
Estin | Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estin there will be a 3 second interval that will allow the casting of the skill Esma. | 7 | Offensive |
Estun | Stun a monster by chance for 2 seconds. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estun there will be a 3 second interval that will allow the casting of the skill Esma. | 7 | Offensive |
Eswoo | Temporarily shrink a monster to reduce its Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun status and the targeted monster will recover from Shrunken status more quickly. | 7 | Offensive |
Kaahi | Affected target gains 200~1,400 health whenever attacked by an enemy. Healing cost: 5~35 SP. Attack skills do not trigger Kaahi. | 7 | Active |
Kaina | Increase Max SP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun and Esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). | 7 | Passive |
Kaite | Affected target reflects the next 1~2 targeted offensive spell(s) back at the original caster. Reflected Healing spells will not heal the original caster. Cannot reflect spells of monsters above level 80 or boss monsters. Attacks on affected target has +300% damage addition. Removes High Priest's Assumptio on affected target. | 7 | Active |
Kaizel | For 30 minutes, the next time affected target dies, it is instantly resurrected with 10~70% health and has Kyrie Eleison status for 3 Seconds. This skill is disabled during WoE (Guild War). | 7 | Active |
Kaupe | For 10 minutes, affected target has 33~100% chance of dodging one physical attack or magical attack from an enemy. | 3 | Active |
1st Transcendent Spirit | Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. | 5 | Active |
Alchemist Spirit | Imbues Alchemists with Spirit State: Increase effectiveness of Aid Potion by blvl%. Enables use of Aid Berserk Potion. Enables use of Spiritual Potion Creation. | 5 | Active |
Assassin Spirit | Imbues Assassins with Spirit State: Doubles Sonic Blow damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. | 5 | Active |
Bard and Dancer Spirits | Imbues any Bard or Dancer with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). | 5 | Active |
Blacksmith Spirit | Imbues Blacksmiths with Spirit State: Enables use of Advanced Adrenaline Rush. | 5 | Active |
Crusader Spirit | Imbues Crusaders with Spirit State: Doubles Shield Boomerang damage, never misses, and halves aftercast delay. | 5 | Active |
Hunter Spirit | Imbues Hunters with Spirit State: STR increases effectiveness of Beast Bane. Enables use of Beast Charge. | 5 | Active |
Knight Spirit | Imbues Knights with Spirit State: Enables use of One-Hand Quicken. | 5 | Active |
Monk Spirit | Imbues any Monk with Spirit State: Raging Thrust becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist. | 5 | Active |
Priest Spirit | Imbues Priests with Spirit State: Holy Light damage and SP cost multiplied by 5. | 5 | Active |
Rogue Spirit | Imbues Rogues<ref>This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class</ref> and Stalkers with Spirit State: Immune to Dispell. Greatly increases healing of ranked White Potions. Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned. Greatly increase movement speed while using Stealth. | 5 | Active |
Sage Spirit | Imbues Sages and Scholars with Spirit State: Hindsight drops the highest level bolt the player has learned in the respective bolt skill. | 5 | Active |
Soul Linker Spirit | Imbues Soul Linkers with Spirit State: Allows K-skills to be used on other players. Cannot self-target. | 5 | Active |
Super Novice Spirit | 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues Super Novices with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher. | 5 | Active |
Fist Master Spirit | Imbues TaeKwon Masters with Spirit State: Enables one use of Solar, Lunar and Stellar Union. | 5 | Active |
Wizard Spirit | Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time. | 5 | Active |
Notes
TK Skills
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap, Mild Wind.
Es Skills
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions).
Ka Skills
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the Soul Linker Spirit, using these skills on anyone else causes them to fail and the caster to be stunned.
Spirit Link Skills
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.
- Transcendent second classes can utilize the Spirit Link of their original second class.
- Soul Linkers cannot use the Soul Linker Spirit on themselves; they must have another Soul Linker cast it on them.
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | ||||||||||||
AGI | ||||||||||||
VIT | 20 | 21 | 22 | 23 | 24 | 25 | ||||||
INT | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
DEX | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
LUK |
ASPD
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Soul Linkers can use Concentration, Awakening and Berserk Potions, even though the in-game description does not mention it.
HP
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Level Up Angel
Taekwon Kids, Taekwon Masters and Soul Linkers share a unique :Image:TK Levelup Angel.png|level up angel that provides the following bonuses when a new base level is reached:
- Blessing Level 10 (10 minutes)
- Increase AGI Level 10 (10 minutes)