Difference between revisions of "Classes"
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− | {| | + | __TOC__ |
+ | |||
+ | = Class List = | ||
+ | |||
+ | {| class="wikitable" style="font-size: small; text-align: center; width: 100%;" | ||
|- | |- | ||
− | | style=" | + | | style="background: #FFFAAF;" width="50%" | '''Novice''' |
− | | style=" | + | | style="background: #FFFAAF;" | '''Transcendent Novice''' |
|- | |- | ||
− | + | | [[Novice|Novice]] | |
− | | | + | | [[High_Novice|High Novice]] |
|} | |} | ||
− | + | {| class="wikitable" style="font-size: small; text-align: center; width: 100%;" | |
− | |||
− | {| | ||
|- | |- | ||
− | | colspan="6" style=" | + | | colspan="6" style="background: #CCCCCC;" width="50%" | '''First Class''' |
− | | style=" | + | | style="background: #CCCCCC;" | '''Transcendent First Class''' |
|- | |- | ||
− | | | + | | width="9%" | [[Swordman|Swordman]] |
− | | | + | | width="8%" | [[Mage|Mage]] |
− | | | + | | width="8%" | [[Archer|Archer]] |
− | | | + | | width="8%" | [[Merchant|Merchant]] |
− | | | + | | width="8%" | [[Thief|Thief]] |
− | | | + | | [[Acolyte|Acolyte]] |
− | | | + | | [[High_First_Class|High First Class]] |
|} | |} | ||
− | + | {| class="wikitable" style="font-size: small; text-align: center; width: 100%;" | |
− | |||
− | {| | ||
|- | |- | ||
− | | style=" | + | | style="background: #CCCCCC;" width="5%" | '''First Class''' |
− | | style=" | + | | style="background: #33CC66;" width="13.5%" | '''Second Class (2-1)''' |
− | | style=" | + | | style="background: #33CC66;" width="13.5%" | '''Second Class (2-2)''' |
− | | style=" | + | | style="background: #339933;" width="13.5%" | '''Transcendent Second Class (2-1)''' |
− | | style=" | + | | style="background: #339933;" width="13.5%" | '''Transcendent Second Class (2-2)''' |
|- | |- | ||
− | | | + | | Swordman |
− | | | + | | [[Knight|Knight]] |
− | | | + | | [[Crusader|Crusader]] |
− | | | + | | [[Lord_Knight|Lord Knight]] |
− | | | + | | [[Paladin|Paladin]] |
|- | |- | ||
− | + | | Mage | |
− | | | + | | [[Wizard|Wizard]] |
− | | | + | | [[Sage|Sage]] |
− | | | + | | [[High_Wizard|High Wizard]] |
− | | | + | | [[Scholar|Scholar]] |
|- | |- | ||
− | + | | Archer | |
− | | | + | | [[Hunter|Hunter]] |
− | | | + | | [[Bard|Bard]]/[[Dancer|Dancer]] |
− | | | + | | [[Sniper|Sniper]] |
− | | | + | | [[Minstrel|Minstrel]]/[[Gypsy|Gypsy]] |
|- | |- | ||
− | + | | Merchant | |
− | | | + | | [[Blacksmith|Blacksmith]] |
− | | | + | | [[Alchemist|Alchemist]] |
− | | | + | | [[Mastersmith|Mastersmith]] |
− | | | + | | [[Biochemist|Biochemist]] |
|- | |- | ||
− | + | | Thief | |
− | | | + | | [[Assassin|Assassin]] |
− | | | + | | [[Rogue|Rogue]] |
− | | | + | | [[Assassin_Cross|Assassin Cross]] |
− | | | + | | [[Stalker|Stalker]] |
|- | |- | ||
− | + | | Acolyte | |
− | | | + | | [[Priest|Priest]] |
− | | | + | | [[Monk|Monk]] |
− | | | + | | [[High_Priest|High Priest]] |
− | | | + | | [[Champion|Champion]] |
|} | |} | ||
− | + | {| class="wikitable" style="font-size: small; text-align: center; width: 100%;" | |
− | |||
− | {| | ||
|- | |- | ||
− | | colspan=" | + | | colspan="6" style="background: #CCCC66" | '''Expanded Classes''' |
|- | |- | ||
− | | colspan="2" | + | | colspan="2" width="25%" | [[TaeKwon_Kid|TaeKwon Kid]] |
− | | | + | | colspan="2" rowspan="2" width="25%" | [[Ninja|Ninja]] |
− | | | + | | rowspan="2" width="25%" | [[Gunslinger|Gunslinger]] |
− | | | + | | rowspan="3" | [[Super_Novice|Super Novice]] |
|- | |- | ||
− | | | + | | [[Soul_Linker|Soul Linker]] |
− | | | + | | [[TaeKwon_Master|TaeKwon Master]] |
|} | |} | ||
+ | |||
+ | | ||
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== About Classes == | == About Classes == | ||
− | In Ragnarok Online, a character's abilities and skills are defined by their class (also known as job). Characters start out as Novices, then once they reach Job Level 10 they can choose between a variety of first job classes. After attaining Job Level 40 (or higher for more skill points) they can then change to a second class job, either 2-1 or 2-2.<br/> <br/> Once the character has reached Base Level 99 and Job Level 50 as a second class, they can choose to transcend and start the process again, being rewarded with a more powerful, transcendent character. It is always recommended to transcend, unless the character is a Baby class, which cannot transcend | + | In Ragnarok Online, a character's abilities and skills are defined by their class (also known as job). Characters start out as Novices, then once they reach Job Level 10 they can choose between a variety of first job classes. After attaining Job Level 40 (or higher for more skill points) they can then change to a second class job, either 2-1 or 2-2.<br/> <br/> Once the character has reached Base Level 99 and Job Level 50 as a second class, they can choose to transcend and start the process again, being rewarded with a more powerful, transcendent character. It is always recommended to transcend, unless the character is a Baby class, which cannot transcend.<br/> <br/> The current maximum base and job level for transcendent 2-1 or 2-2 classes are 255 and 120.<br/> <br/> Alternatively, from Novice, players can choose to become the ultimate Novice, the Super Novice, or explore one of the Expanded classes. |
+ | |||
+ | | ||
=== Notes: === | === Notes: === | ||
− | '''•''' Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. E.g., after a '''Swordman''' chooses the '''Knight''' path, and the Knight transcends, they must become a Lord Knight and cannot become a Paladin or any other class.<br/> '''•''' Stats and Skills are only reset once during the transcending / rebirth process. The character would have to use a stat reset / skill reset for any other circumstances. The job changes process can be confusing. An example of the general path is as follows:<br/> '''1.''' Start off as Novice<br/> '''2.''' Reach job level 10<br/> '''3.''' Choose a first class ( | + | '''•''' Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. E.g., after a '''Swordman''' chooses the '''Knight''' path, and the Knight transcends, they must become a '''Lord Knight''' and cannot become a '''Paladin''' or '''any other class'''.<br/> '''•''' Stats and Skills are only reset once during the transcending / rebirth process. The character would have to use a stat reset / skill reset for any other circumstances. The job changes process can be confusing. An example of the general path is as follows:<br/> '''1.''' Start off as Novice<br/> '''2.''' Reach job level 10<br/> '''3.''' Choose a first class (Swordman)<br/> '''4.''' Reach job level 40-50<br/> '''5.''' Choose a second class (Knight)<br/> '''6.''' Reach base level 99<br/> '''7.''' Rebirth (transcend)<br/> '''8.''' Now a base level 1 job level 1 High Novice (all stats and skills are reset)<br/> '''9.''' Reach job level 10<br/> '''10.''' Job change to the same first class (High Swordman)<br/> '''11.''' Reach job level 40-50 (50 always recommended)<br/> '''12.''' Job change to the same transcendent class (Lord Knight)<br/> '''13.''' The character may now level up to base level 255 and job level 120 |
+ | |||
+ | | ||
+ | |||
+ | == Stats Description == | ||
+ | |||
+ | It is vital that you understand how each status affects your character to play the game well. | ||
+ | |||
+ | '''STR '''- increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.<br/> '''AGI '''- increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.<br/> '''VIT '''- increases Max HP, effectiveness of Healing potions, and resistance to Stun, Poison, Deadly Poison, Burning, and Freezing status effects.<br/> '''INT '''- increases MATK, Max SP, SP Recovery, and effectiveness of SP potions, decreases Variable Cast Time (VCT), provides resistance to Blind, Silence, and Chaos status effects.<br/> '''DEX '''- decreases Variable Cast Time (VCT), increases HIT, MATK, ATK of "ranged-type" weapons, and slightly increases ATK of "melee-type" weapons.<br/> '''LUK '''- increases ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, Forging, Potion Creation, Cooking, and provides resistance to Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse, and Stun.<br/> ''Melee Weapons -'' (Axes, Books, Daggers, Katars, Knuckles, Maces, and Spears)<br/> ''Ranged Weapons -'' (Bows, Guns, Instruments, and Whips) | ||
+ | |||
+ | |||
+ | |||
+ | = Aruna Modified Skills = | ||
+ | |||
+ | Some skills have been altered by the '''Arunafeltz Developer''' aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online. | ||
− | [[ | + | For more in-depth knowledge about the Modified Skills. [[Modified_Skills|Please Click Here]] |
Latest revision as of 07:12, 31 May 2023
Class List
Novice | Transcendent Novice |
Novice | High Novice |
First Class | Transcendent First Class | |||||
Swordman | Mage | Archer | Merchant | Thief | Acolyte | High First Class |
First Class | Second Class (2-1) | Second Class (2-2) | Transcendent Second Class (2-1) | Transcendent Second Class (2-2) |
Swordman | Knight | Crusader | Lord Knight | Paladin |
Mage | Wizard | Sage | High Wizard | Scholar |
Archer | Hunter | Bard/Dancer | Sniper | Minstrel/Gypsy |
Merchant | Blacksmith | Alchemist | Mastersmith | Biochemist |
Thief | Assassin | Rogue | Assassin Cross | Stalker |
Acolyte | Priest | Monk | High Priest | Champion |
Expanded Classes | |||||
TaeKwon Kid | Ninja | Gunslinger | Super Novice | ||
Soul Linker | TaeKwon Master |
About Classes
In Ragnarok Online, a character's abilities and skills are defined by their class (also known as job). Characters start out as Novices, then once they reach Job Level 10 they can choose between a variety of first job classes. After attaining Job Level 40 (or higher for more skill points) they can then change to a second class job, either 2-1 or 2-2.
Once the character has reached Base Level 99 and Job Level 50 as a second class, they can choose to transcend and start the process again, being rewarded with a more powerful, transcendent character. It is always recommended to transcend, unless the character is a Baby class, which cannot transcend.
The current maximum base and job level for transcendent 2-1 or 2-2 classes are 255 and 120.
Alternatively, from Novice, players can choose to become the ultimate Novice, the Super Novice, or explore one of the Expanded classes.
Notes:
• Once a character has chosen their second class job, they will not be able to choose another job path even after transcending. E.g., after a Swordman chooses the Knight path, and the Knight transcends, they must become a Lord Knight and cannot become a Paladin or any other class.
• Stats and Skills are only reset once during the transcending / rebirth process. The character would have to use a stat reset / skill reset for any other circumstances. The job changes process can be confusing. An example of the general path is as follows:
1. Start off as Novice
2. Reach job level 10
3. Choose a first class (Swordman)
4. Reach job level 40-50
5. Choose a second class (Knight)
6. Reach base level 99
7. Rebirth (transcend)
8. Now a base level 1 job level 1 High Novice (all stats and skills are reset)
9. Reach job level 10
10. Job change to the same first class (High Swordman)
11. Reach job level 40-50 (50 always recommended)
12. Job change to the same transcendent class (Lord Knight)
13. The character may now level up to base level 255 and job level 120
Stats Description
It is vital that you understand how each status affects your character to play the game well.
STR - increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.
AGI - increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.
VIT - increases Max HP, effectiveness of Healing potions, and resistance to Stun, Poison, Deadly Poison, Burning, and Freezing status effects.
INT - increases MATK, Max SP, SP Recovery, and effectiveness of SP potions, decreases Variable Cast Time (VCT), provides resistance to Blind, Silence, and Chaos status effects.
DEX - decreases Variable Cast Time (VCT), increases HIT, MATK, ATK of "ranged-type" weapons, and slightly increases ATK of "melee-type" weapons.
LUK - increases ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, Forging, Potion Creation, Cooking, and provides resistance to Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse, and Stun.
Melee Weapons - (Axes, Books, Daggers, Katars, Knuckles, Maces, and Spears)
Ranged Weapons - (Bows, Guns, Instruments, and Whips)
Aruna Modified Skills
Some skills have been altered by the Arunafeltz Developer aka Dev1 to balance out certain skills and to showcase a different variety of skill build for a certain job and to not limit them with only 1 build path. If there are concern for any certain skills if it is too OP(over powered) please let the GM Team know your concern(s)/suggestion(s) as for the betterment of Arunafeltz Ragnarok Online.
For more in-depth knowledge about the Modified Skills. Please Click Here